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Posted by: Slappy
After graduating at University I finally I started with development of the game itself!
Hence I was not a skilled Android-coder so I had to study the Android API at first. That take me more time that I supposed. The whole principle of this platform is a little different than I thought: everything is based on Activity and it's life-cycle, which was really new for me...

I have no previous experiences with neither mobile or iPhone or any similar development (at least I suppose that development for these platforms is similar to Android) so I was a little confused at the beginning. But immediately after I grasped it's the main idea I started to feel like at home :)

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07/19/10: Step #1: Solver

Posted by: Slappy
Before creating the game itself I had to find out the way how to generate game levels and to test whether certain level can be completed/is playable. One of the ways to achieve this was to create Solver - tool that allows you to test and create game levels.

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07/19/10: How it began...

Posted by: Slappy
A few months ago, cca in October 2009 I bought very interesting game called Machinarium

Machinarium cover

This game is classic 2D puzzle/adventure game and I like it's style so much!
There are many of various puzzle in this game and one of them is the 'Glasshouse puzzle'. How the puzzle looks like can be seen in this video:

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07/15/10: Welcome!

Posted by: Slappy
Welcome to our blog.
This blog is divided into several categories like Game development, Font service, ...